Baldur’s Gate 3 – Time Sensitive Quests and Encounters

Baldur’s Gate 3 – Time Sensitive Quests and Encounters: A Quick and Easy Guide

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If you’re diving into Baldur’s Gate 3, you’re in for a treat!

This guide is all about those time-sensitive quests that add spice to your gaming adventure. Let’s jump in.

Let’s Get Started

Baldur’s Gate 3 is a big game with lots to do. Time-sensitive quests are missions where you’ve got to act fast. They’re like ticking clocks that make your decisions matter even more.

What Are Time-Sensitive Quests?

Simply put, these are quests with a time limit. You can’t take forever to decide what to do. The clock is ticking, and your choices affect the game.

Types of Quests with a Timer

There are different kinds of time-sensitive quests. Main Story Quests drive the big plot. Side Quests and Hidden Quests have their timers, each with unique rewards and consequences.

Tips for Playing Smart

Managing time is key. Explore, but don’t forget your quests. Take too long, and things might not go your way.

Watch Out for Quick Encounters

Sometimes, you’ll bump into events or characters who need your attention pronto. Quick decisions can lead to interesting outcomes.

A Fast Guide to Important Quests

We’ve got a step-by-step guide for some quests. Find out the tricks to finish them faster and what you get at the end.

Challenges and How to Beat Them

Surprises? We’ve got tips on dealing with challenges and using your team wisely.

More Game Stuff

Discover extra game content like DLCs and updates that keep things fresh.

What Other Players Say

Learn from players who’ve been there, and done that. Get tips from forums and communities.

How Your Choices Affect the Ending

Your decisions in time-sensitive quests shape how the game ends. Multiple endings keep things interesting.

Playing Again and Doing Things Differently

Playing once isn’t enough. Try different choices for new adventures.

Keeping Up with Changes

Stay in the loop with game updates. Adapt your strategy as the game evolves.

Players Speak, Developers Listen

See how player feedback shapes the game. Developers pay attention and make changes based on what players say.

Wrapping It Up

In a nutshell, time-sensitive quests make Baldur’s Gate 3 exciting. Embrace the challenge, make wise decisions, and enjoy the ride!

Baldur’s Gate 3 – Time Sensitive Quests and Encounters


Each entry will be formatted in this way:

  • Quest or Encounter Name
  • Description
  • ST: Start Trigger
  • ET: End Trigger

Act I

Companion Quests

  • Gale is a little Hungry
  • Gale will tell you he needs to consume magic items or he will be forced to do some shady stuff
  • ST: Two long rests or his approval increases to “Fair”
  • ET: Gale stops asking after being fed three times, or, will resort to other methods after enough long rests
  • Karlach
  • Karlach will leave the party if you do not kill her pursuers
  • ST: Karlach joins party
  • ET: Unknown amount of long rests


  • True Souls Edowin, Andrick, and Brynna
  • Andrick and Brynna will be gone after a long rest
  • ST: Encounter triggered by proximity
  • ET: A long rest will eliminate encounter
  • Owlbear Momma
  • Owlbear’s mother will be killed by goblins if you do not kill it
  • ST: Owlbear cave is entered
  • ET: Owlbear is dead after a long rest

Druid Grove

  • Bugbear Assasin
  • The bugbear assassin will kill the Tiefling girl by telescope if you do not intervene
  • ST: Encounter is triggered by proximity
  • ET: Girl is killed after in-game timer
  • Investigate the Beach
  • Child Tiefling on the beach will die if you do not intervene
  • ST: Quest is initiated
  • ET: Child will die, the trigger is unknown
  • Save Arabella
  • Kagha will kill Arabella
  • ST: Quest is initiated
  • ET: Child will die, trigger is unknown. Also killed after attacking the goblin camp.
  • Save the Goblin Sazza
  • Sazza will die if you break out Halsin or attack the druid Grove
  • ST: Initate quest
  • ET: Break out Halsin, or the attack on the druid grove begins
  • Druid Grove Ritual
  • The ritual will be complete, the grove will be closed off, and the Tieflings will be driven out and die. The only certain way to stop it is to deal with Kagha.
  • ST: Entering the druid grove
  • ET: The exact time that the druid grove is closed off is uncertain, ranging from 3-10+ long rests. There may be another trigger that accelerates the completion of the ritual.
  • Raid the Druid Grove
  • The sequence that leads to the raid on the druid grove will trigger once you talk to Minthara in the Goblin Camp. Long resting after this will begin the encounter and quests inside the grove will be locked and unable to be completed.
  • ST: Initiate dialogue with Minthara
  • ET: A long rest

Blighted Village

  • The Gnome on the Windmill
  • The Gnome will disappear
  • ST: Proximity trigger
  • ET: Trigger is unknown

Risen Road

  • Find the Missing Shipment
  • The caravan guards will be killed by Kobolds if left for too long. Quest will still be completable
  • ST: Proximity Trigger
  • ET: The guards will die after a long rest
  • Rescue the Trapped Man and rescue the Grand Duke
  • Everyone in the burning inn will die if not rescued
  • ST: Quest is initiated
  • ET: In-game timer

Mountain Pass

  • Lae’Zel Confronts the Githyanki
  • Lae’Zel will die if she leaves the party to talk to the patrol and you do not join her
  • ST: Lae’Zel leaves party
  • ET: Triggered if you leave the general area


  • Cure the Poisoned Gnome
  • Thulla will die if not healed or given an antidote
  • ST: Initiate Quest
  • ET: Triggered by an unknown amount of long rests or by completing the quest to deal with Nere


  • Free True Soul Nere
  • Nere and a few gnomes will die if you do not clear the rubble in time
  • ST: Quest is initiated
  • ET: In-game timer, a long rest, or 2 camp visits

Act II

Shadow-Cursed Lands

  • Don’t Let Rolan Die
  • Rolan will be found on by the southernmost bridge in the Shadowfell after leaving the Last Light Inn. He will die if not saved from the shadows that attack him.
  • ST: Proximity trigger
  • ET: In-game timer
  • The Harpers Ambush Kar’niss
  • The ambush won’t trigger properly if you delay too long after the harpers leave the Last Light Inn. This will result in being unable to obtain the moon lantern from Kar’niss
  • ST: Harpers leave for the ambush
  • ET: Unclear if long rest or in-game timer
  • Lift the Shadow Curse
  • You should play hide and seek with Oliver before Halsin rescues Thaniel from the Shadowfell. This will avoid bugs in this quest.
  • Halsin will die if you leave while he enters the Shadowfell
  • ST: Halsin enters the Shadowfell
  • ET: A long rest

Moonrise Towers

  • Rescue Wulbren & Rescue the Tieflings
  • You must rescue everyone in the prison by the time you complete the area, otherwise, they will die
  • ST: Quests are initiated
  • ET: It appears that entering the Shadowfell to find the Nightsong is the trigger.


Companion Quests

  • Rescue Orin’s Victim
  • A companion will be kidnapped by Orin and will be killed if you do not save them.
  • ST: Entering the sewers
  • ET: Unknown amount of long rests


  • Help the Devilish Ox
  • The Strange Ox will disappear after some time if you have not agreed to help him
  • ST: Entering Rivington
  • ET: Unknown amount of long rests or entering the Lower City

Wyrm’s Rock

  • Save Counsellor Florrick
  • Counsellor Florrick will be executed if you do not save her
  • ST: Unsure, possibly Gortash’s coronation
  • ET: 5 long rests

Lower City

  • Stop the Presses
  • Your reputation will be tarnished if you do not stop the Baldur’s Mouth from publishing their story
  • ST: Quest is initiated
  • ET: A long rest
  • Investigate the Murders
  • Cora will be dead at the wine festival unless you warn her
  • ST: Quest is initiated, or potentially entering the lower city
  • ET: Unknown amount of long rests
  • Save Duke Ravengard
  • To rescue Duke Ravengard you must do the following sequence of events: Attend the Gortash coronation and do not kill Gortash, talk with Mizora and update the Wyll’s pact after a long rest, then go to the Iron Throne prison.
  • The prison will be blown up by Gortash several turns after you dock. Be prepared to rescue the prisoners.
  • ST: Docking at the prison
  • ET: In-game combat, 5-8 turns

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